Spell Effects: Mighty Conjurations – Icons of the Realms Painted Minis

Spell Effects: Mighty Conjurations – Icons of the Realms Painted Minis

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The Deck of Many and Humblewood.Net Welcome back to the Gallant Goblin. I’m Theo and today we have a new
set of Spell Effects from WizKids. This is Mighty Conjurations. Thank you to WizKids for sending us this to preview! The set is scheduled for release on February 12, 2020. To see our review of the previous sets of Spell Effects
from WizKids, click the “i” in the corner of the screen. This set will release alongside another
called Halaster’s Tumultuous Templates. We’ll have our video of that out in the coming days. If it’s available now when you’re watching this, you can see it by clicking again
the “i” in the corner of the screen. Let’s go ahead and open this set up and see
what magical manifestations we have inside. Create Bonfire is a cantrip available to druids,
sorcerers, warlocks, wizards, and artificers. As its name implies, it can create a five
foot bonfire on the ground within range that lasts for one minute as long as
concentration is being maintained. It also deals damage to creatures in its space. The damage increases at higher levels. It can also catch items on fire
that aren’t being worn or carried. The bonfire is actually hollow so you can fit a little LED
underneath it if you want to have some lighting effects. Unfortunately, the Create Marshmallow
spell wasn’t included in this set.

17 thoughts on “Spell Effects: Mighty Conjurations – Icons of the Realms Painted Minis

  1. Nice review, as always!

    The force cage box could also be used as a gelatinous cube, in a pinch. I feel that Mordenkainen's sword and Leomund's hidden chest are unnecessary additions to this set though, as chests are dime a dozen, and the first set of spell effects had a sword mini(although on fire), and Dungeon of the Mad Mage had flying sword minis.

    I hope the Almiraj is released as an actual prepainted mini as well, and not just a spell effect. 🙂

  2. Great review once again! Man this set feels somehow even more than the previous set. I dunno why but it seems like you get more pieces for your money. Great to see so many classic spells I have known since 2E finally given shape and form! The translucent Mordenkainen's Sword and Hound are excellent. And I guess this means Halaster can summon THAT many swords??? That's scary. The force cages are excellent. I gotta try whether I can cage a Huge mini under the bigger one, like a Frogemoth! The Almiraj is adorable. And you are right, it healing outside battle seems cheap, almost 4E unbalanced where the characters (even fighters) could just heal X times per day after encounters non-magically. Best to keep this spell to just combat use, I feel -it's like a less powerful version of Regeneration.

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