Sid Meier’s Civilization VI | Linux Review

Sid Meier’s Civilization VI | Linux Review


Alright. I’m gonna declare war on America. Don’t you dare declare war on me, son. Abraham Lincoln? Lincoln? No. I’m T. R. Huh? Teddy Roosevelt. Lincoln did not have this
distinguished mustache. Don’t try to pretend like you’re not Abraham
Lincoln. I’m declaring war on you. Much like J.P. Morgan and the railroad tycoons,
you’ll end up regretting it. But to ahead, if you must. Speak softly. Carry a big stick. Or… log
I guess. Hey everybody! I’m Gardiner, The Linux Gamer
and I just played Sid Meier’s Civilization 6! It’s a 4X Turn based Strategy Game, developed
by Firaxis, published by 2K, and brought to Linux by Aspyr. Civilzation 6 was brought to Linux February
9th, 2017. I want to extend a special thanks to my Patreon
contributors who enabled me to buy Civilization 6 this week. I wouldn’t’ve been able to without
you guys. Even the smallest amount helps. A pledge of $1 or $2 a month means I can plan
ahead and buy the games that you guys want to see. So thank to each and every one of
you! You’re awesome. Sid Meier’s Civilization 6 has a rather
stylized, cartoonish look that has broken with the traditional “realistic” feel
of the past games. World leaders have almost a caricature quality
to them, emphasizing bushy mustaches, bursting chest plates, or exaggerated noses. The playfield has this feeling of looking
at a map. As you send your scouts to explore, the blank shroud of parchment begins to be
filled in. As the fog of war creeps back, map elements are preserved in an ink-like
effect that I find particularly charming. The music in Civilization 6 is rather disjointed.
The bombastic, choir-heavy menu music reminds me of the Mormon Tabernacle Choir, yet then
the in-game music feels primitive and understated. I would’ve preferred a consistent style
and voice to the music rather than the scattershot design. Civilization 6 plays much like previous entries
in the series. It’s a turn-based strategy game that feels a lot like a board game. Each
turn you move your units, queue production for your cities, manage research and movement
up the tech tree, engage in diplomacy, and push the boundaries of your civilization.
The in-game economy is complicated, consisting of production, gold, food, trade routes and
more. That’s what’s the same with Civ 6 compared with it’s predecessors. However,
the game has significantly broken with the traditional gameplay of the Civ series. First, Civ 6 makes a few things easier. Namely,
building trade routes and roads. Roads seem to build themselves now, which is welcome.
But the tradeoff seems to be that movement of most units is slower. And frustratingly
so. Second, religion plays a big role here, has
its own benefits and strategies, and even has it’s own win condition. You can even
buy stuff with faith points accumulated through religious buildings and beliefs. Which is
pretty handy. Third, the card system. These are policies
that are awarded through researching the Civics tree. Each government type has a variety of
slots available for your policies to be enacted in. These policies can be played when new
civics are researched and offer benefits to your nation or to particular cities fitting
certain criteria. They have the potential to give you extra production, or make the
cost of units, buildings or districts cheaper. You can also accelerate the accumulation of
different economic points. And while there are other differences here
I haven’t mentioned, I think the most significant change with Civ 6 is the city districts and
the requisite planning that goes along with them. It’s not enough to simply build farms
or what have you anywhere you please. You have to plan for future districts and where
they’re gonna be placed. And choosing a place to found your city is now even more important.
How close are you to the shore? Are there mountains nearby? Do you have rivers flowing
near the city? There’s so much more planning that goes into city management that it’s
almost overwhelming to have a group of settlers waiting to found their new town.
Let’s talk about performance. On my editing rig, powered by a six-core AMD
FX 6300 and my Nvidia GTX 750, the game took FOREVER to load. We’re talking over 15 minutes
from the time I click “play” in Steam to the time I was actually playing the game.
My Scrappy Li’l Steam Machine, however, was able to load the game up in under 2 minutes.
My Steam Machine is powered by an Intel core i7 processor and my Nvidia GTX 970. Performance,
too, was scattershot on my editing rig. Framerates dipping into the single digits at times. But
I didn’t have the slightest problem with my Steam Machine. In fact, I found playing
Civ 6 on my TV with a Steam Controller to be (almost) a perfect experience. The only
issue I had was being able to read the text on the screen. There’s an option for UI upscaling,
but that’s for 2 and 4k resolutions. I wish this was available at 1080p. Otherwise, I
found the Steam controller to be a great substitute for a real mouse, and having common commands
mapped at my fingertips was both convenient and efficient. If you’re a fan of other Civilization games,
you should definitely try Civ VI. You may not like every change, but I certainly enjoyed
my time with the game. If you’ve NEVER tried Civilization before, go ahead and try Civ
6. It’s serious amounts of fun and, while it’s not a perfect strategy game, it’s
well worth your time. It’s available for Linux through The Humble
Store and Steam. Links are in the description. But whta do you think? What’s your favorite
version of Civilization? What’s your favorite nation to play as? Leave me a comment and
let me know or tweet at me @TheLinuxGamer! You might consider supporting videos like
this over on Patreon. If you enjoyed this video, hit that like button
and share it with your friends. And make sure you subscribe to see more from me, the Linux
Gamer. Thanks for watching.

15 thoughts on “Sid Meier’s Civilization VI | Linux Review

  1. Civ V was great and Civ II is one I will always have fond memories of!

    Now, are the graphics settings used in this recording high medium or low? I ask as they look pretty damn blocky compared to how I run Civ V (ultra everything I can)

  2. lol, I knew I should have done a 'real video'. Look how good yours is! i did a stream highlights video and a first launch! damn you TLG and your actual skills making everyone else look bad!

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