Gris Обзор игры для iPhone и iPad

Gris Обзор игры для iPhone и iPad


Hi people, I’m surfing here
YouTube and accidentally stumbled on the soundtrack of the game gris he
I liked it so much that I became interested in the game. Yes it happens. My name is Ryan Anderson
and i will tell you now about this amazing game. And I demand very much
your support. You can subscribe to
channel, put a review like, well, or write a comment
with your born feeling after watching. And you can do it all
together. If you think what I’m doing
everything is right and you want write a comment like
author you are top, sorry that u you have so few views. So, these views directly
depend on your activity, thank! Spanish developers
from Nomada Studio clearly wanted to stand out out of the total debut
project. Spectacular visual in itself
platforming series means much but the creators of gris
managed to make of the game sample of modern art. Or are they their creativity
Have you shaped the game? Gris – the case when the game
I want to enjoy giving her time and plunging
into nascent feelings. Narrated by watercolor
and the sounds of the story are not particularly requires text support. Intro video shows
singing to us on a huge stone hand girl
who loses her voice. Together with him crumbling her
support. Girl falls and slowly
wanders somewhere we try start managing her but
instead of jumping, our character just falling. Feelings of sadness and sorrow
appear immediately. But soon Gris finds
the strength to run through lifeless but clearly detailed
traced locations. Game Description Explains
the situation is naive to us Gris was in her own
the world hiding there from the haunting her in reality pain. Obviously, we have to
help the girl emotionally grow stronger and teach to see
the world is different, giving it even not new, but forgotten paints. It is no coincidence that the name is chosen
heroines – translated from spanish it means
“Gray”. In a surreal world
Gris transition between locations carried out by starry
the bridge. It also needs to be erected
every time again, looking for located in secluded
ground shining sphere. Gradually, the heroine gains
new skills: double jump, swimming, hovering in the air,
and her singing will make you act hidden mechanisms. And even the girl’s dress becomes
her indispensable tool turning into a heavy cube. Locations are quite diverse
and forced to apply new skills. If at first Gris is just
running through the gray desert and jumps up
up the stairs then in underwater kingdom to her already
to dive, sky-high the palace to control gravity,
and in the world upside down we will need to use
spatial thinking. At the same time, locations also gain
its color is obviously under become mood gris. One of the locations in general
hopelessly black but who will blame the girl for
such feelings? Hard to name a platformer
heavy, forcing masterly control the hero. Smart puzzle lovers
may even become a little boring. There are places in Gris above the walkthrough
which you have to think about but usually a couple of minutes for
this is enough. Yes, and you can’t die in the game. Fall down from any height
happen on the bridge or fountain and dress gris
saves, like a parachute. In this kind brooding
meditative game and not could be flying
axes, acid ditches and shooting enemies. And the monsters met are not
attack the girl and do not represent a danger. Animators from Nomada Studio managed
create fabulous, beautiful and the conceptual world. It is he who is the one
foundation on which game is built. Without this, clearly with love
and thoroughness created Gris pictures just stayed
would go unnoticed and faceless. The game has many elements
noteworthy aesthetes: glass palaces,
exquisite stairs, dark tunnels, watercolor sky. Details and small touches
animators have given the required Attention. In this painted world
conceptual and surreal. But it makes you look
there are metaphors, hints and hidden characters thinking up
him. So we are offered to form
your experience story Gris and dive deeper
in her feelings. What is happening with the girl
I want to interpret. Easy to see in history
motives for overcoming, resurrection and purification. But these ideas are blurred by
gameplay which can be perceived as
author’s cinema. The final scene is deservedly
will become the highest emotional point. The second important component
success is atmospheric and meditative soundtrack
from the Berlinist group. Gris’s journey is accompanied
sounds of piano, organ, violins and crystal
chime. All this only adds
a sense of magic from happening to Gris. Music touches so much
what game fans have already formed downloadable
or listening on Youtube playlist Gris game can be called rare
representative suddenly manifested in games of the genre
art therapy. Heroine’s journey galore
gives bright feelings and visually clings, no worse
paintings in the museum. Gris shows how you can
overcome depression by falling and rising, crying in pain
and joy. It is no coincidence that most
critics positively evaluates the game, claims
are it connected with passivity, simplicity
and skewed into visual design to the detriment of activity. But art also causes
everyone has different feelings, and Gris can really
considered a bright creation giving and revealing
emotions.

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